Some rules updates

I rewrote the stealth rules to an extent to make a compromise between the old system and the new, Rogue-only paradigm.

Essentially, you can still hide, but now you will always move slower while invisible on the roster. The same goes for ships as well (except for submarines, or certain other unique case by case situations that will be dealt with if they come up).

You can now own multiple ships at the same time if you’re a Rogue, but you can still only have a single fleet actually with you, so any extras have to be parked at a base. You can now do this at NPC bases; there will be a weekly parking fee that depends on the ship and your reputation with the owners of the base. As a bonus, I also added a slight addendum to the ship repair rules– instead of paying repair fees to NPCs, you may now attempt a five finger discount. Obviously, this can be a perilous action!

Also did some more copyediting and cleanup in various places in the rules.

The reputation system is going to be simplified so that y’all can make more sense of it. This was an issue that got complained about during the past RPG!

Once the background and faction blurbs are generated, I will rewrite the joining section appropriately.

-Troika

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